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	<title>Comments on: GL_ARB_depth_texture</title>
	<atom:link href="http://bitwiseor.com/gl_arb_depth_texture/feed/" rel="self" type="application/rss+xml" />
	<link>http://bitwiseor.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 14 Aug 2006 15:46:36 -0400</lastBuildDate>
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		<title>By: BitwiseOR &#187; GL_ARB_shadow_funcs</title>
		<link>http://bitwiseor.com/gl_arb_depth_texture/comment-page-1/#comment-23</link>
		<dc:creator>BitwiseOR &#187; GL_ARB_shadow_funcs</dc:creator>
		<pubDate>Tue, 10 Jan 2006 21:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bitwiseor.com/gl_arb_depth_texture/#comment-23</guid>
		<description>[...] The GL_ARB_shadow_funcs extension requires GL_ARB_shadow and GL_ARB_depth_texture in order to have any effect. In the GL_ARB_shadow example on this site we use GL_LEQUAL when setting the GL_TEXTURE_COMPARE_FUNC_ARB texture parameter. GL_ARB_shadow allows this comparison function to be GL_GEQUAL as well, but not any of the other comparison functions. [...]</description>
		<content:encoded><![CDATA[<p>[...] The GL_ARB_shadow_funcs extension requires GL_ARB_shadow and GL_ARB_depth_texture in order to have any effect. In the GL_ARB_shadow example on this site we use GL_LEQUAL when setting the GL_TEXTURE_COMPARE_FUNC_ARB texture parameter. GL_ARB_shadow allows this comparison function to be GL_GEQUAL as well, but not any of the other comparison functions. [...]</p>
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		<title>By: BitwiseOR &#187; GL_ARB_shadow</title>
		<link>http://bitwiseor.com/gl_arb_depth_texture/comment-page-1/#comment-22</link>
		<dc:creator>BitwiseOR &#187; GL_ARB_shadow</dc:creator>
		<pubDate>Mon, 09 Jan 2006 23:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bitwiseor.com/gl_arb_depth_texture/#comment-22</guid>
		<description>[...] The GL_ARB_shadow extension allows us to create simple shadow maps. It requires the GL_ARB_depth_texture extension. For more information on the theory and implementation of shadow maps see NVidia&#8217;s hardware shadow maps document. [...]</description>
		<content:encoded><![CDATA[<p>[...] The GL_ARB_shadow extension allows us to create simple shadow maps. It requires the GL_ARB_depth_texture extension. For more information on the theory and implementation of shadow maps see NVidia&#8217;s hardware shadow maps document. [...]</p>
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